IsDirty Property (BaseSceneEntity<T>)
When true, meshes need to be recreated on the next Render Pass
Syntax
public bool IsDirty {get; set;}
Requirements

Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also